Tag: Game Mechanics

Game mechanics of the LESS: LARP Essentials Storytelling System



A hollow is an area of refuge carved out of the hedge by a changeling to provide a measure of safety and security when living in the hedge. It also provides a changeling with a personal, private location they can retreat to when necessary. Due to the need to provide balance, a changeling will find themselves needing to depend on the Haven or their […]

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In the LARP Essentials Storytelling System, a pull involves a character invoking an element of random chance. The player or storyteller literally pulls a card from a fanned out deck. The Numbers The numbers on the card decide your fate, plus or minus various bonuses and penalties. A card is pulled, and except for the “1” card, bonuses […]

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